
Jacob Holland
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Posted - 2008.04.07 10:16:00 -
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4 unbonused strip miners yield just a fraction less than the hulk's bonused strips IIRC.
If you were to take an eight highslot layout and give it enough CPU to fit four strip miners (through a CPU reduction bonus) then the question is what could be fitted in the remaining highs... Turrets are out, if you give it turret hardpoints then people will simply fill them with mining lasers, which is not the aim.
If we leave them as utility slots then nos, neuts or remote logistics are the primary options, with smartbombs offering the only overtly offensive option.
Launcher Hardpoints don't really fit with the very Gallente, drone oriented style which ORE have always exhibited but they do open the option of moderate, long ranged firepower.
So what does a mining platform need? Firepower can effectively be drawn from drones, a decent dronebay would be sufficient to remove rats after an op for example. Launchers (with defenders) would improve the tank - but more than a couple of launchers might be too much.
So let's leave it at 0 hardpoints, perhaps you aim to fit with a couple of large smartbombs and a couple of large shield transfers. It would need a range bonus on those in that case - so that what you're transferring can sit well outside smartbomb range.
Midslots should be sufficient for a decent sized tank, a mining platform would need to be able to tank spawns without resort to deadspace modules.
The problem of course now is that both the Mackinaw and the Hulk are at risk of obsolescence...
Low slots are tricky - I would have to limit it to a single low, either a mining upgrade or a cargo expander, no outdoing the hulk with extra upgrades. The reason it's difficult is that the CPU has to be sufficient to fit a solid shield and remote shield tank, there's too much risk of highsec miners fitting a substantially substandard tank for more yield.
So it needs a tank, both a reasonable buffer and a decent active tank. Ideally it needs to have cap to run remote logistics well as well. If one were to make both of its ship skills logistics based then you would end up with a ship which could be used 1:4 to barges, supporting their tank effectively while tanking itself. With a small enough cargo that management would be important to discourage AFKing but plenty of options otherwise. --
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Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
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